The most advanced arcade joystick ever made. The UltraStik Is based around a true analogue "engine" using advanced sensing technology which uses no contacts nor switches.
It can be used in many modes, ranging from simply replacing a micro-switch stick to a full analogue flight stick with user-defined analogue/digital mapping and has a built-in 8-button interface. Plugs direct into USB.
Features: True analogue "engine". Full-motion "flight-stick" type control for today's games for which a switch-type stick is simply not enough. On-board high-speed USB 2.0 interface. No need for any special interface board. State-of-the-art sensing technology. No pots or other electrical contacts to wear out User-definable IDs allow 4 joysticks to be plugged into a PC and individually controlled.
On-board interface which can optionally be used in two auto-detecting modes: Input mode: Allows connection of up to 8 buttons per joystick. Output mode: Allows joystick to be connected to an interface such as the I-PAC, to replace a standard switch-type joystick.
Sends analogue data via USB to the PC either alongside the above modes, or when the auxiliary interface is not used. User-definable mappings. 9 X 9-cell matrix overlay onto the analogue motion allows 4-way, 8-way or any other maps to be created and stored semi-permanently in flash ROM. Each cell can be set to any of 8 directions, centred, analogue, or "sticky". Any number of maps can be created so you could have special mappings for different games. No need for any other stick as the UltraStik can operate in ANY mode, 4-way, 8-way, 2-way, 45 degree mode or any special mode you wish to define. Maps downloaded instantly to joystick via USB and this can be done in the background when starting a game. User-upgradeable firmware, downloadable via the web, for future updates. Advanced configuration program allows creation and storage of maps, assignment of ID. Features a test facility. Standard mounting hole pattern. Available with ball or bat-top handles Polished chromium plated shafts. Fast on-board 24 Mhz processor performs automatic calibration, linearisation and all other functions. 14 bit analogue-to-digital conversion for maximum resolution.
Customize your stick! Two different mechanical restrictor plates can optionally be fitted, for mechanically-limited 4, 8 or "reduced travel" analogue operation, for those who prefer a hardware-limited stick.
Best joystick ever played!!! Very precise in all games genres.
Not suitable for games like "Hyper Olympic" etc.
For shoot-em-up games is better a spring with lighter force.
Best stick for a new highscore!