AimTrak Arcade Light Gun With Line Of Sight Aiming Without Recoil
This AimTrak light gun does NOT have recoil. If you require recoil, please see here:
AimTrak Arcade Light Gun With Line Of Sight Aiming With Recoil
Emulates a USB mouse and game controller. No drivers required.
Compatible with all PC OSes and Playstation 2 and 3
Works with all monitors including CRT, LCD, Plasma
Accurate aim (after calibration) for games which do not have on-screen crosshairs.
Up to 4 guns can be used together
Arcade quality light gun with two buttons and trigger. Ready to play. Available in Red, Blue or Black.
Complete AimTrak Light Gun with 2 buttons.
4 Meter USB Cable
LED Bar for mounting on top of monitor.
Sensor Bar Dimension:
Length - 156mm
Width - 35mm
Height - 13mm
Download AimTrak Configuration Utility Installer
Download Detailed Setup Guide Including MAME Configuration
Download Guide For Operation On PlayStation 2 & 3
Full Operation And Configuration Instructions
First, mount the LED bar on the top of the monitor using the adhesive pads. Note if you wish you can remove the casing from this unit for installation in an arcade cabinet. See the Aimtrak Module instructions for this.
Plug the light gun into a USB port and ensure the LED PCB is also plugged into a USB port. Movement of the gun should cause the mouse pointer to move. Its as simple as that! At this time the pointer may not move to the edge or may go off the edge and bounce to the other side. This is normal as the light gun is not yet calibrated.
Calibration is only required once. Settings are stored in the AimTrak gun. The light gun must be held vertically during this process otherwise it will fail. Hold the gun at the approximate location you will be using it. Note that the gun calibration must be done at the height the gun will be used at. This means if you intend to look through the light gun-sights when playing you must do this when calibrating, or if you "shoot from the hip" you must do this when calibrating.
Players which are very different heights will not easily be able to share a gun.
Hold the trigger for 5 seconds (this value can be changed, see later).
The mouse cursor will eventually start to move and come to rest, pointing at a location near the top left corner of the screen, and begin to flash. Aim the gun at the cursor and pull the trigger again. The timing is not important as the cursor is an indicator only. The aim is the only important factor.
The cursor will then point to a location near the top right corner. Aim at the cursor and pull the trigger.
The cursor will then point near the lower edge of the screen. Aim at this point and pull the trigger. Note the position to aim is offset to the left of the screen center-line.
Calibration is done!
If any of the above steps fails, the cursor will continue to point at the required location and not advance to the next stage. If this continues to be the case you might need to install the Config software to diagnose the problem.
The most likely cause of failure to calibrate would be:
Gun too close to screen. Min distance is approx 2 ft for 19in monitor and 3 ft for 28 in.
LEDs not pointed in the approx direction of the light gun.
Note that as calibration is performed at the corners, this is the most critical area regarding sensor detection.
In your game software, the game must be configured to use the mouse pointer as a gun.
Configuration Software Utility
This utility is not required for normal operation or for calibration. It is used for initial configuration (unless the defaults are used) and for troubleshooting.
Note the software requires the Microsoft .NET runtime to be installed on the PC.
If you are connecting more than oneAimTrak Light Gun to a PC, each one must have a unique ID.The ID is assigned by clicking on the "Assign ID" tab.
Sensor View Check.
Clicking on this tab displays the Infra-Red LED as seen by the gun sensor. Configure Controls: The trigger and up to 6 other buttons can be assigned as mouse buttons or gamepad buttons (1 to 8). Once selected, the APPLY CHANGES button must be clicked.
Clicking on the "SHOW DATA" tab causes various information to be continously read from the device, including X and Y location.
Displaying Calibration Errors:
Any calibration errors are displayed as text either in the "Display Data" tab screen or the "Sensor View" tab screen. All configuration settings are stored permanently in flash ROM. Below is a description of the controls:
This is used to select the device being accessed, from one to four.
This button has the same effect as holding the trigger for 5 seconds. It initialtes the calibration process.
APPLY CHANGES Button:
This must be clicked to apply any changes made in the above settings.
These drop-downs allow configuration of the trigger and other connected buttons. Each can be assigned as a mouse left or right button, or a gamepad button. Every button has two possible assignments, an on-screen and off-screen setting. Off-screen would normally be used for "off-screen reload". Each button has an "Enable Cal" check box which, when checked, allows this button to initiate calibration when held down. After changing, APPLY CHANGES must be clicked.
This setting controls the "brightness" of the internal IR sensor.Normally this can be left alone because the gain is automatically set,but you can disable automatic gain control by checking the Disable checkbox.
When automatic gain control is disabled, you can set the gain to one of 5 values with the slider. There are very few situations where you may need to do this, but one such configuration might be where the LED PCB is located behind a tinted glass screen. In this case the gain might need to be increased.
If the Disable checkbox is checked, the slider still functions but will be over-ridden during use. In auto mode the slider moves on its own. After changing, APPLY CHANGES must be clicked.
Trigger Calibration Delay
This slider defines how long the trigger (or other buttons with "Enable Cal" checked needs to be held to start the calibration process. After changing, APPLY CHANGES must be clicked.
These 3 check boxes define the way the gun responds to being tilted left/right.
This setting disables all tilt functionality. This means the cursor will move when the gun is tilted. This should be used only for "air mouse" or other uncalibrated applications. It gives the smoothest cursor movement but is not accurate to "line of sight". It might also be useful in gun applications which have a visible "cross-hair" target which does not require any visual aim of the gun.
This setting compensates for tilt by averaging and then applying the compensation when it decides is the best moment to do so. This means the cursor may temporarily lose accuracy when the gun is tilted left/right but in normal gaming use this is not an issue.
This setting causes tilt compensation to be constantly applied. This may result in a slightly choppier cursor than the above two settings.This is not an issue when the cursor is not visible, which is in most gaming situations. Regardless of the above, the gun will not function reliably if excessively tilted left/right. After changing, APPLY CHANGES must be clicked.
SENSOR VIEW CHECK Tab
This display shows the Infra-Red LED as seen by the sensor. Note that this shows the raw uncalibrated display so will not correspond to cursor location on the screen. This screen is used to check if the LED bar is in a location which can always be seen by the gun, in all aiming directions. This display can be used to determine why calibration is failing. You can start the calibration process from this window. When you aim at the flashing cursor each time, check the display as well. If the red dot is not visible, calibration will fail. You can move the gun slightly to find which direction the error lies. Failure to calibrate is usually caused by either being too close, or an obscured or faint LED signal. This display will help to identify the problem.
CHANGE DEVICE ID Tab
On this window you can change the ID of the device to one, two, three or four. This is required to be done if you have more than one device connected. After the device is re-assigned, it will "disappear" from the PC for a few seconds and re-appear as a new device with its new ID. This tab is also used to upgrade firmware.
NOTE: There is not at present any later version for the retail guns. Click "Upgrade Firmware" then "OK".
The PC will detect a new USB device and a driver will be automatically installed.
The upgrade program will start. Click on "Select Firmware File" and navigate to the UFW file. This will normally be contained in the install folder of the program.
The firmware should download.
After download, the device will reset. You should see "Device not found" on the bottom line. The device should now be back in normal operating mode.
SHOW DATA Tab
This section displays data read from the device such as X, Y location, This is used for troubleshooting and support purposes. This section also contains a display of any errors encountered during a calibration process.
This section displays various unchanging data which is data stored as a result of running a calibration process. It is refreshed every 5 seconds but should not normally change after the initial read or calibration. All the other settings are also read from the device every 5 seconds.
Troubleshooting Calibration and Erratic Tracking:
Light Interference Check Disconnect the LED bar so this is disabled. Aim the gun at the screen and move to all screen areas. There should NOT be any visible cursor movement. If there is any movement this indicates the gun is picking up an extraneous infra-red light source such as sunlight from a window behind the cabinet, a window reflecting in the screen, or a conventional or halogen light within view of the gun, or reflection of a light. Fluorescent/CCFL lamps are not a problem.
Range Check Use the test utility software and open the "Sensor View Check" tab. Move the gun over all screen areas. The red dot should move. The movement is "backwards" as this is the view which the gun is seeing, not the result of the data moving the mouse pointer. The dot should be visible and red in color when the gun is moved over all screen areas. Results are as follows: Dot goes off the edge when the gun is still within the screen area: Gun is too close to the screen, or LED bar too far away from the screen edge Dot turns orange or disappears while away from the edge: Infra red light too dim. Gun too far away, LED bar not aimed at gun (this can be checked using any digital camera, as these can see IR light).
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Showing reviews 1-5 of 6 | Next
This is the best usb light gun in the world !!!
Posted by powervr2 on 18th Nov 2016
Many thanks ArcadeWorld.uk shop for services.
The gun is the best! That says it all!
Thank you, I'm sure to order something else)
good light gun
Posted by Pioux on 11th Nov 2015
Really a good light gun , no lag , emulator work verry good with aimtrack .
Fantastic service, just a little disappointed with the guns.
Posted by John on 22nd Jun 2015
First of all, it's the first time I have used Arcade World and I will be back in the future. Fantastic service all round and i can highly recommend them.
I did a lot of reading and researching before deciding to buy these guns, so I knew they were never going to be as good or reliable as traditional light guns, but I have to say I am a little disappointed in how far off traditional light guns they are.
Setup was relatively easy, and the build quality and feel of the guns is superb. The instructions are good and they arrived well packaged.
The problem I have is that they are VERY temperamental. I find I have to be a good 8 foot away from my 40" TV for them to be anywhere near accurate, and even then they are a little off and don't always register at the bottom of the screen. I have tried the sensor in several different locations and pointing up and down to no avail.
I also find that even the slightest movement from the position they were calibrated in will cause them to become pretty much unusable. Again, I was aware of these limitations before I purchased, but I was just hoping they wouldn't be quite as problematic as I have found.
They are very good if the guns are going to stay in exactly the same position and distance away from the sensor, and if you have an on screen cross hair. Don't expect to be able to play non-crosshair games with any real degree of accuracy as I have found it pretty much impossible. Add into this the problems you may face with resolution changes between games and it makes using them a real pain.
They are definitely the best guns available using this technology, but are nowhere near the traditional light guns for accuracy or ease of use.
A great lightgun
Posted by ACA on 26th Mar 2014
Just like to say,great service again from arcade world UK. Item Received in a few days.
Now for the AimTrak Arcade Light gun.
The gun looks Great and looks and feels good.There are 2 buttons at the end of the gun,the left one works but the right one does not work.So bare this in mind when configuring your gun on mame
please read all the info on setting up as it was hard to set up at first, but once you have done this it works great.if you need extra help look on you tube,it helped me.
Playing games again like operation wolf and point blank with this gun is a dream ,I love it.
I would recommend this gun to anyone who will love playing old classic light gun games and all so the new ones.
Posted by Unknown on 30th Oct 2013
Received it after 2 weeks (but because of customs). struggled a bit configuring it, but when I was satisfied, I played House of the Dead and only stopped because of hand cramps, shoulder pains(keeping gun up) and realizing I played for a few hours non-stop. Can't give it full rating because of configuring part (have to fine-tune still - can't use other 2 buttons in game yet) but else awesome product!
Showing reviews 1-5 of 6 | Next
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